![]() ![]() Red Disks can be carried and dropped when convenient, exploding seconds after. Yellow Disks do not fall yet may be pushed in any direction, but not pulled (which allows creating Sokoban-like puzzles), and explode when the Terminal is used. Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Supaplex is an extended clone of Boulder Dash, but it introduces a number of new elements that were not present in Boulder Dash, including bugs, pieces of base that randomly cause a life-threatening electrostatic discharges, Ports, which limit Murphy's movement to specific directions, and terminals, which set off yellow Utility Disks. If you're interested about this reverse-engineering process, I talked about it in this thread: It's a 1:1 clone of the original game for PC, using the original data files, and it's completely open source and available under the GPLv3 license with the name OpenSupaplex from my GitHub repository: Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991.Īnd after almost two months of work, I've reverse-engineered (almost) the whole game and reimplemented it in C.
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